

#Kingdom two crowns tips and tricks upgrade
The hermit of stable lives in a hut with a nearby toolshed, and can upgrade tier 2 farms into stables, which can be used to store all the mounts on that island within it, allowing convenient changing of unlocked mounts. The hermit of tide can upgrade tier 4+ towers into mighty ballistas, which are giant, powerful crossbow towers that are manned by builders. Spawnpoint: Hut with archery equipment and a giant crossbow Once kidnapped, that hermit will be unobtainable until you either destroy a cliff portal (unconfirmed) or repurchase them after getting a game over. When attacked, they will be picked up and carried away by greed like a tool or coin. This causes them to sometimes aimlessly wander outside your walls at night just enough to get attacked, which can be incredibly frustrating.


All of the hermits will try to stay behind your walls like other NPCs, but unlike other NPCs, they are unable to run, and do not attempt to steer clear of greed. Each of the hermits can be brought with you through a teleporter if they are on your mount, and all currently alive hermits will be brought with you automatically on the boat when you leave an island. After buying a hermit’s upgrade, traveling past your outer Wall while enemies are present, carrying them for a full day, or switching mounts, you will drop the hermit and need to pay another coin to pick them up again. While carrying a hermit, they will enable you to upgrade a specific type and level of building into a new building with a totally different purpose. A hermit will spawn from their respective hermit shack, and can be carried with you for 1 coin.
